Apr 18, 2005, 10:16 PM // 22:16
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#1
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Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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update: suicide monk
ok, before i begin, here is a screenie to gaze apon.
its not a monk, i changed it to a warior.
here is the spread...
Class: Warrior / Monk
Assumed items:
+2 to Tactics
Attributes: (cost)
Strength: 0 (0)
Tactics: 5+2 (15)
Healing Prayers: 8 (37)
Protection Prayers: 9 (48)
Smiting Prayers: 12 (97)
Total attribute points used: 197/200
gear i used, lvl 7 tatics required shiled with +18 health mod 13AL
sword with +5AL
Skills:
1) Zealot's Fire (availability) - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 37 fire damage.
2) Shielding Hands (availability) - (5,34,25) For 10 seconds, damage received by target ally is reduced by 12.
3) "Watch Yourself!" (availability) - (4a,0,0) Party members near you gain +20 armor for 8 seconds.
4) Reversal of Fortune (availability) - (5,14,2) The next time target ally would take damage, that ally gains that amount of health instead, maximum 54.
5) Shield of Judgment (availability) (elite) - (15,1,45) For 18 seconds, anyone striking target ally with an attack is knocked down and suffers 41 damage. This is an elite skill.
6) Healing Breeze (availability) - (10,1,2) For 10 seconds, target ally gains health regeneration of 6.
7) Mending (availability) - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.
8) Balthazar's Spirit (availability) - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
i expiremented with a few skills in this build to see what worked best, and this was the skill line-up that really made it easy to tank up to 12-15 mantle all at the same time. it was totally amazing. Shield of Judgment is a great skill to bring in this mission along with zealots fire.
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Apr 18, 2005, 10:53 PM // 22:53
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#2
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Academy Page
Join Date: Mar 2005
Guild: gods
Profession: W/R
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Looks like a pretty good build in my opinion. I would have wanted to switch up a Resurrection Spell in there.
And you got to lvl 20 in BWEs???Holy SHIT!
I like the idea though.
Last edited by Cronos; Apr 18, 2005 at 11:04 PM // 23:04..
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Apr 18, 2005, 11:08 PM // 23:08
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#3
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Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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Quote:
Originally Posted by Cronos
Looks like a pretty good build in my opinion. I would have wanted to switch up a Resurrection Spell in there.
And you got to lvl 20 in BWEs???Holy SHIT!
I like the idea though.
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hehe thx, but wy a resurrection skill? this is to be able to solo riverside for the great loot.
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Apr 18, 2005, 11:50 PM // 23:50
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#4
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Academy Page
Join Date: Mar 2005
Guild: gods
Profession: W/R
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Oh its for solo. Now I get it.
But solo is so boring..
I might use it tho. I'll compare it with the Pirate King build, which needs a party or it will die.
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Apr 19, 2005, 12:21 AM // 00:21
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#5
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Frost Gate Guardian
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Looks awesome, any other char combo that can solo like this? definately looks worth a shot...
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Apr 19, 2005, 12:24 AM // 00:24
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#6
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Elysium Protectorate [EP]
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I'm just wondering how you are keeping up with the energy requirement? Is Balthazar's Spirit good enought for you to keep chaining spells?
Also, how good is your character against Zealots/Justicars being backed up by Abbots/Priests?
Last edited by Elythor; Apr 19, 2005 at 12:29 AM // 00:29..
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Apr 19, 2005, 12:26 AM // 00:26
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#7
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Academy Page
Join Date: Mar 2005
Guild: gods
Profession: W/R
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Yeah theres a flaw. But without the Warrior Primary it wouldn't have any good armor.
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Apr 19, 2005, 12:53 AM // 00:53
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#9
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Academy Page
Join Date: Mar 2005
Guild: gods
Profession: W/R
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Eh I probably will just go with a Ranger/Mesmer build or a standard Warrior/Monk build.
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Apr 19, 2005, 02:05 AM // 02:05
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#10
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Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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the purpose of this is to do a solo run and kill as many mantle and priests as you can in limited time for looting purposes.
no other build that i can think of can kill the mantle as fast as this.
if you "herd" a group of 6-9 mantle and start the combo, in less than 20 seconds they all will be dead if you did the sequence right.
your standard war/monk can also solo, but he has to pick them off one by one, thus taking alot of time to gather your loot.
these runes along with plenty of other loot were all found in less than 4 hours of back to back riverside runes. after i found the superior runes of vigor, my quest was over and i could remake my pvp chars. also unlocked many hilts, grips, bow strings, ect for the pvp chars. as you can see, this build has its strengths and its weaknesses as all builds, but looking at the loot and how fast you can get it, the strengths greatly outweight the weaknesses.
also, i noticed that when you solo, the drops are more frequent, as i did a few runes with parties, i found that the drops didnt drop on a 9/10 ratio like they did in solo, the bigger the party, the lesser the ratio of drops from mantle or undead. best droppers are hill giants, zealots, mantle, preists, and those execalaber guys. witch all of them this build can kill.
Quote:
Also, how good is your character against Zealots/Justicars being backed up by Abbots/Priests?
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you dont let the preists back the mantle and its alot easier, all you do is herd the mantle away from the healers, as seen in the original screenie, check the map.
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Apr 19, 2005, 11:33 AM // 11:33
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#11
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Academy Page
Join Date: Mar 2005
Guild: gods
Profession: W/R
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I might use it actually but I will still try to use it in a party cuz if it completely sucks there I won't.
But I don't completely understand the Assumed part. I'm kinda new to the game so I was wondering what does:
4(76) as an example mean?
Last edited by Cronos; Apr 19, 2005 at 11:37 AM // 11:37..
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Apr 19, 2005, 01:41 PM // 13:41
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#12
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Academy Page
Join Date: Feb 2005
Location: Canada, Ontario
Guild: Team Backspace
Profession: N/R
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Ok, hang on , I wanna see if I understand correctly. First of all, on any spell that talks about affecting an ally, that ally can be yourself? If so, then you cast Zealots Fire and Shield of Judgement on yourself, and then basically add equal amounts of the other spices?
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Apr 19, 2005, 02:49 PM // 14:49
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#13
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Frost Gate Guardian
Join Date: Mar 2005
Location: Atlanta,GA
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I was not aware that you could cast "ALLY" spells on yourself ? Could someone please verify this?
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Apr 19, 2005, 03:44 PM // 15:44
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#14
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Krytan Explorer
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Yes, you can cast "Ally" spells on yourself. The ones you cannot cast on yourself are worded as "Target OTHER ally."
Cool build, definately thinking outside the box and it may be something I will look into.
-Virt
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Apr 19, 2005, 10:30 PM // 22:30
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#15
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Academy Page
Join Date: Mar 2005
Guild: gods
Profession: W/R
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Yeah. I mean, pratically blowing yourself up WITHOUT dying!
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Apr 20, 2005, 12:11 AM // 00:11
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#16
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Ascalonian Squire
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Cronos you talkin bout the attributes?
think he means hes assuming u have +2 to tactics and 4(75) is not possible
its the lvl ur skill is at and how many points to get there
4 is like 4(10) i think
lvl 4 10 points to get it
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Apr 20, 2005, 12:34 AM // 00:34
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#17
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Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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Quote:
Assumed items:
+2 to Tactics
Attributes: (cost)
Strength: 0 (0)
Tactics: 5+2 (15)
Healing Prayers: 8 (37)
Protection Prayers: 9 (48)
Smiting Prayers: 12 (97)
Total attribute points used: 197/200
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ya the assumed item(s) is a captins helm of tatics + i slapped in a minor rune of tactics in that helm for a grand total of +2
i also carry another helm for when i want to actually use my sword skills and i also have a shiled for that also. it just sux that i have to re-earn the refund points to do a switch over in my attribute points
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Apr 20, 2005, 12:47 AM // 00:47
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#18
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Frost Gate Guardian
Join Date: Apr 2005
Guild: ArchAngels Of Death
Profession: W/Mo
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That looks soo sweet. Im gonna be using that build, when i get to a high level. and thats a pretty sweet screenshot.
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Apr 20, 2005, 01:16 AM // 01:16
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#19
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Academy Page
Join Date: Feb 2005
Location: Canada, Ontario
Guild: Team Backspace
Profession: N/R
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It does look very interesting to try out. It makes use of a couple of skills that in many other situations would be overlooked and envisioned as useless. I wonder what other kind of builds could be made that are as creative as this.
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Apr 20, 2005, 01:42 AM // 01:42
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#20
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Academy Page
Join Date: Mar 2005
Guild: gods
Profession: W/R
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I like the idea. I will probably use it in the game!
Thanks for the help on that attribute thing. What's that helm called anyway?
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